GOALS
RECAP
In Day 1, we covered ballhandling, we worked on catching and scoring with Oiler Drills, and we learned the C-Rip Series. We learned how and why to KOB (Keep on Body or Keep on Back) when driving past the defender. Lastly, we worked on drawing fouls by using fakes.
We applied each of the skills learned with two different 1-on-1 games.
- 1-on-1 Face Up: Athletes had to use the C-Rip Series to get by the defense.
- 1-on-1 From The Elbow: Athletes had to work on KOB-ing and drawing fouls by landing on two feet and using an Arrum
LECTURE OUTLINE
CONTROL
- Techniques used to control TIME and SPACE and make effective decision CONSISTENTLY.
- Huppppy –> Two foot stop
- Tough Position –> A Power Pivot against pressure defense to create space
- Grab N Peek –> Player must square up and peek at the rim on EVERY CATCH
VISUAL: What Control Looks Like
Take note of Kevin Durant:
- He is Peeking at The Rim
- He has landed in the paint on a two foot stop
- He is Powerful with knees bent, ready to take a hit.
VIDEO: CONTROL
An edit featuring 9th grade level high school players demonstrating good Huppies (two foot stops), good Tough position and great use of control to create scoring opportunities.
1-ON-1 ATTACK
FACE UP GAME
Techniques used to MOVE a defender is in the offensive player’s bubble effectively
- C-Rip Series: Jab step series that incorporates a rip thru with a jab step with your shooting foot.
- C Rip N Go –> When the defense does not move back on the jab step
- C Rip N Cross –> When the defense CHESTS the initial jab step and opens up the crossover step
- C Rip N Shot –> When the defense hops back and the offense shoots (because they are in their scoring range)
DRIVE GAME
Techniques used to DRIVE the basketball effectively
- Foot To Foot
- Chest & Shoulder Read
- If the defender’s CHEST is on the LINE OF ATTACK, then you must perform a DIRECTION CHANGE.
- If the defender’s SHOULDER or hip is on the LINE OF ATTACK, then you must continue straight ahead and KOB.
- KOB –> Keep on Body or Keep on Back when driving
PAINT GAME
Techniques used to finish in the paint effectively
- Ball Body Man
- Used when the defense is to the side of you or behind you
- D-Rose–> Directional Jump Stop
- Used to split defenders or as a direction change when their is SPACE between you and a basket defender.
- Big Al–> Up and under or step through move
- Used when there is no space between you and a basket defender
KRAFTINESS
Techniques to help you draw fouls effectively
- What’s Up Fakes
- Ball to the Chin
- Eyes to the Rim
- Drop The Fin
- Arrums
- Using a What’s Up Fake to get the defense up in the air
- Go up through the nostrils when the defense is on the way down
VISUAL: The 5 Stages of Face Up 1-on-1
Take note of Kevin Durant, one of the most effective 1-on-1 players in the world, and the steps he uses to be successful.
VIDEO: 1-on-1 ATTACK
An edit featuring NBA athletes demonstrating Ballhandling, and the 1-on-1 phases of Getting Open, Being Shot-Ready on the catch, Moving the Defense, Attacking The Basket and Finishing.
What is Big Al and what is the second part of Arrums?
Bernadette–
Thanks for your questions. I appreciate you taking the time to be an active learner. I did not attach it at first, but here are two short videos that will show you what an ARRUM is and what a BIG AL is. An arrum is when you shot fake and get the defense to leave their feet–you “AIR THEM.”
And a BIG AL is a move also called an up and under when you step thru the defense, usually around the basket.
The Arrum will be in this edit on KRAFTINESS:
The BIG AL will be in this edit on FINISHING:
Thank you for answering my question about Big Al and Arrums. Your explanations and videos really helped and I can better understand these and use them in a game.